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Overview of Graphics System, Video Display Units, Raster-Scan and Random Scan Systems, Graphics Input and Output Devices,
Line drawing Algorithms, DDA and Bresenham s Line Algorithm,
Circle drawing Algorithms, Midpoint Circle Algorithm and Bresenhams Circle drawing Algorithm,
Two Dimensional Geometric Transformation, Basic Transformation Translation, rotation, Scaling Matrix Representation, Composite Transformations, Reflection, Shear, Transformation between coordinate systems,
Line Clipping, Cohen-Sutherland Algorithm, Polygon Clipping, Sutherland- Hodgeman Algorithm,
Polygon Filling, Seed Fill Algorithm, Scan line Algorithm,
Three Dimensional Geometric and Modeling Transformations, Translation Rotation, r nScaling, Reflections, shear, Composite Transformation,
Two Dimensional Object Representation, Spline Representation, Bezier Curves and r nB-Spline Curves,
Fractal Geometry, Fractal Classification and Fractal Dimension
Projections, Parallel Projection and Perspective Projection,
Visible Surface Detection Methods, Back-face Detection, Depth Buffer, Painters Algorithm Illumination Models Basic Models, Displaying Light Intensities, Surface Rendering Methods, Polygon Rendering Methods, Gouraud Shading, Phong Shading
Computer Animation, Types of Animation, Key frame Vs Procedural Animation, methods of controlling Animation, Morphing, Depth Buffer, A-Buffer, Scan-line Algorithm, Painters Algorithm,
Virtual Reality, Types of Virtual reality systems, Input and Output Virtual Reality deviceS
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