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Video Display Units, Raster-Scan and Random Scan Systems, Graphics Input and Output Devices.
Line drawing Algorithms: DDA and Bresenham’s Line Algorithm, Midpoint Circle Algorithm and Bresenham’s Circle drawing Algorithm.
Basic Transformation (Translation, rotation, Scaling) Matrix Representation, Composite Transformations, Reflection, Shear, Transformation between coordinate systems
Aliasing and Antialiasing, Half toning, Thresholding and Dithering, Scan conversion of Character.Spline Representation, Bezier Curves and B-Spline Curves.
Fractal Geometry: Fractal Classification and Fractal Dimension.
Translation Rotation, Scaling, Reflections, shear, Composite Transformation, Projections: Parallel Projection and Perspective Projection.
Back-face Detection, Depth Buffer, A- Buffer, Scan- line Algorithm and Painters Algorithm.
Basic Models, Displaying Light Intensities.
Surface Rendering Methods: Polygon Rendering Methods: Gouraud Shading and Phong Shading.
3-D Object Representation