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Note for Computer Graphics - CG by Animesh Dutta
Computer Graphics - CG
Note
Kalinga Institute of Industrial Technology - KIIT
Computer Science Engineering
B.Tech
20 Topics
1192 Views
37 Offline Downloads
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Computer Graphics
Note By Animesh Dutta
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Page-1
Note for Computer Graphics - CG by Animesh Dutta
Introduction - ( 1 - 2 )
Output Devices - ( 3 - 5 )
DDA - Line drawing Algo - ( 6 - 8 )
Bresenham's Line drawing Algo - ( 9 - 14 )
Mid point circle generation algorithm - ( 15 - 19 )
Mid point Ellipse generation algorithm - ( 20 - 26 )
Filled area primitives - ( 27 - 28 )
Computer graphics viewing - ( 29 - 39 )
2D Transformation - Details - ( 40 - 76 )
Clipping - details - ( 77 - 85 )
Cohen-Sutherland line clipping algorithm - ( 86 - 101 )
Polygon clipping - ( 102 - 113 )
3D object representation - ( 114 - 149 )
Bezier Curve - ( 150 - 163 )
Projection - details - ( 164 - 206 )
Visible Surface Detection Methods - ( 207 - 219 )
Depth-Buffer Algorithm - ( 220 - 251 )
Illumination and Shading - ( 252 - 260 )
Lambert's Law - ( 261 - 272 )
Shading models for polygons - ( 273 - 289 )
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Topics ( 20 )
Introduction
1
Output Devices
3
DDA - Line drawing Algo
6
Bresenham's Line drawing Algo
9
Mid point circle generation algorithm
15
Mid point Ellipse generation algorithm
20
Filled area primitives
27
Computer graphics viewing
29
2D Transformation - Details
40
Clipping - details
77
Cohen-Sutherland line clipping algorithm
86
Polygon clipping
102
3D object representation
114
Bezier Curve
150
Projection - details
164
Visible Surface Detection Methods
207
Depth-Buffer Algorithm
220
Illumination and Shading
252
Lambert's Law
261
Shading models for polygons
273
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Topic(s)
01
Pages: 2
Topic 1
Introduction
02
Pages: 3
Topic 2
Output Devices
03
Pages: 3
Topic 3
DDA - Line drawing Algo
04
Pages: 6
Topic 4
Bresenham's Line drawing Algo
05
Pages: 5
Topic 5
Mid point circle generation algorithm
06
Pages: 7
Topic 6
Mid point Ellipse generation algorithm
07
Pages: 2
Topic 7
Filled area primitives
08
Pages: 11
Topic 8
Computer graphics viewing
09
Pages: 37
Topic 9
2D Transformation - Details
10
Pages: 9
Topic 10
Clipping - details
11
Pages: 16
Topic 11
Cohen-Sutherland line clipping algorithm
12
Pages: 12
Topic 12
Polygon clipping
13
Pages: 36
Topic 13
3D object representation
14
Pages: 14
Topic 14
Bezier Curve
15
Pages: 43
Topic 15
Projection - details
16
Pages: 13
Topic 16
Visible Surface Detection Methods
17
Pages: 32
Topic 17
Depth-Buffer Algorithm
18
Pages: 9
Topic 18
Illumination and Shading
19
Pages: 12
Topic 19
Lambert's Law
20
Pages: 17
Topic 20
Shading models for polygons
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